Procedural Planet

Creating a planet with fully procedural shaders

Year 2022
3D | Procedural Art

Overview

I created this 3D artwork as a personal project to learn more about Blender’s node-based procedural shader editor.

The 3D shader was created using a combination of various noise textures to mask out different areas of the planet. The lighting effects are added in compositing.

Tools Used

  • Blender
  • Cycles

Masks and Passes